Aria

A story-based emotional VR experience.

IndieCade 2020 Nominee.Selected exhibitor for White Nights St. Petersburg 2020.Feminist Media Festival Finalist.Exhibited at USC GAME EXPO 2020, got the front page of Twitch.

IndieCade 2020 Nominee.

Selected exhibitor for White Nights St. Petersburg 2020.

Feminist Media Festival Finalist.

Exhibited at USC GAME EXPO 2020, got the front page of Twitch.

Set in the cold, deadly void of space, Aria is a story-based VR experience where you are placed in a pod to escape a catastrophic explosion on your spaceship. You must succeed on getting back to the Earth by flying to a space station and asking for help. The AI assistant, Aria, acts as your guide in activating and navigating your escape pod to its destination, and to your safe recovery.

However, on the way, disaster strikes, how can you overcome them and successfully reach the space station with Aria? You can find the answer in our game - Aria.

Advising by Richard Lemarchand.

MY ROLE

Game Designer/Art Director/Technical Artist

  • Developed core mechanics, visual style, and narrative beats.

  • Responsible for the layout of the environment by using 3D packages and modeling detailed items.

  • Designed and programmed the visual effect and control lighting function.

TEAM SIZE - 2 full-time & 2 volunteers

DEVELOPMENT DURATION - 4 months

TOOL - Unity3D/C#/Maya/C4D/Substance Painter/Photoshop

“Aria is a lovely game about those things that mean everything to us when we never even realized they were there. A short touching experience where a symbol computerized voice guides us through when it first seemed to the short trip but decent to the fail in chaos. Aria highlights the ability of gentle interaction, allowing the players to interact by constraining their ability to affect rather than watch, and its power to convey meaning and experience. IndieCade finds Aria's use of immersion, and virtual reality to be exploring the emerging field of experiential narrative. Stories about the feeling they impart or the events of characters they present and echo evolution of painting and film in past centuries in an exciting part of the growing field of play.” - IndieCade 2020

Game Flow

Main MenuGuide animation teach how to press button and grab things.

Main Menu

Guide animation teach how to press button and grab things.

IntroductionVoice over explain what happened and what to do. Splash light and explosion sound to put the player in a unknown and strange situation.

Introduction

Voice over explain what happened and what to do. Splash light and explosion sound to put the player in a unknown and strange situation.

ACT 1 - First contact with AriaAria introduces herself, teaches the player how to control the escape pod.

ACT 1 - First contact with Aria

Aria introduces herself, teaches the player how to control the escape pod.

ACT 1 - First look at the space and driveAria talks to the player and plays her favorite sleep music. The player controls the pod and avoids asteroids.

ACT 1 - First look at the space and drive

Aria talks to the player and plays her favorite sleep music. The player controls the pod and avoids asteroids.

ACT 1 - Giant MeteoriteA big meteor hit the pod, and let the pod broken some parts.

ACT 1 - Giant Meteorite

A big meteor hit the pod, and let the pod broken some parts.

ACT 2 Repair AiraThe player needs to solve the puzzle to repair Aria.

ACT 2 Repair Aira

The player needs to solve the puzzle to repair Aria.

ACT 2 Repair GPS signal & joystickThe player needs to solve the puzzle to repair GPS and joystick.

ACT 2 Repair GPS signal & joystick

The player needs to solve the puzzle to repair GPS and joystick.

ACT 2 - DrivingThe driving becomes harder, and the player can see the station.

ACT 2 - Driving

The driving becomes harder, and the player can see the station.

ACT 2 - Second explorsionThe pod is on fire and the energy decreases to 5%.

ACT 2 - Second explorsion

The pod is on fire and the energy decreases to 5%.

ACT 2 - Energy boxAria suggests using an alternative energy source.

ACT 2 - Energy box

Aria suggests using an alternative energy source.

ACT 2 - Energy boxThen she falls to sleep and becomes transparent.

ACT 2 - Energy box

Then she falls to sleep and becomes transparent.

ACT 2 - Press eject buttonThe space station detects the pod and commands the player to press the button to leave the pod due to potential danger.

ACT 2 - Press eject button

The space station detects the pod and commands the player to press the button to leave the pod due to potential danger.

ACT 2 - Leave the podThe player has the helmet on, watching the pod exploded. The player is safe.

ACT 2 - Leave the pod

The player has the helmet on, watching the pod exploded. The player is safe.

ACT 3 - Back to homeThe player receives a package.

ACT 3 - Back to home

The player receives a package.

ACT 3 - GiftThe phonograph plays Aria’s music.

ACT 3 - Gift

The phonograph plays Aria’s music.

Credit sceneFor people who contribute to our project.

Credit scene

For people who contribute to our project.

Goal

Audience Experience Goals

The audience will get assistance from the AI and will have an emotional connection with the AI.

Design Goals

Game Mechanics or Interactive Patterns

  • Pressing different types of buttons (solve puzzles) to activate the spaceship & Grab items.

Social Impact Goals

  • A game designed to put players in a stressful situation.

Target Audience

People who love sci-fi games and enjoy experiencing stories and people who love problem-solving while under a stressful environment.

Walkthrough Video