Times Change but Things Remain

A 2D pixel emotional story.

fengmian.jpg

The memory of a girl in the house. 

MY ROLE

Level Designer/Artist

  • Designed all gameplay, levels, visuals, and narrative and made prototypes by Unity 3D.

    Programmed the game logic and mechanics using C#.

TEAM SIZE - 3

DEVELOPMENT DURATION - 2 days [Global Game Jam]

TOOL - Unity3D/C#/Photoshop/AfterEffect

Level Design

The levels have been carefully curated to reflect significant moments in life.

Baby - a baby's initial exploration of their surroundings as they take their first steps outside of the safety of their bed.

Child - the player experiences their first day of school, leaving behind their toys and entering a new chapter in their life.

Baby Level - 1When you are a baby, everything around you is blurry.

Baby Level - 1

As a baby, the world appears hazy and indistinct. Everything is blurry.

Baby Level - 2You need to interact with them to know what they are.

Baby Level - 2

Through interaction with the environment, you gain a clearer understanding of your surroundings.

Baby Level - 3When you go out of the room, your parent will notice you and send you back to the room.

Baby Level - 3

Upon venturing out of the room, parents redirect you back to your place of safety.

Child Level - 1When you are a child, your world becomes clear. You still keep your toy car.

Child Level - 1

As a child, your world becomes more defined and you have a greater understanding of your surroundings.

Child Level - 2You have more toys in your room. You can interact with the object in the room.

Child Level - 2

You hold on to your beloved toy car. You are able to interact with more objects in your room.

Child Level - 3When you go out of the room, you put on your backpack because this is your first day school.

Child Level - 3

When you go out of the room, you put on your backpack because this is your first day of school.

Pixel Art

Designed by Xin Ye using Aesprite

living.png
whole.png